- Duel
Controls:
Move Left: A
Move Right: D
Jump: W
Attack: O
Block: P
This is a box-staged Mortal Kombat-like fighting game. All credits for art from here The purpose of this project was to demonstrate the capabilities of the socket.io and kaboom.js libraries when making a multiplayer game in the browser. Currently, the room system is in place but not implemented.
- Shabcar
Controls:
Accelerate: W
Brake: S / Space
Turn Left / Right: A / D
Drift Left : Comma ( ,< )
Drift Right : Period ( .> )
Pause : Tab
This is a "two-stick" control racer inspiried by the game "Inertial Drift" and the overall art style being derived from the anime series "Initial D". This was made in Unity 2021.3.19f, and all art and assets are made by me or free to use from the Unity Asset Store. Your best score (increased by drifting) and best time for each map are tracked and uploaded to the global leaderboard to compete with other players. Currently, the leaderboard is down for maintenance.
- Game with ThirdWeb
Controls:
Accelerate: W
Brake: S / Space
Turn Left / Right: A / D
Drift Left : Left Arrow
Drift Right : Right Arrow
This game is proof of concept displaying how a game can incorporate NFT based items. While the game can be played without any wallet connected, if the user connects an ethereum wallet with a corresponding ERC-721 "car key" token, they will have access to use more vehicles. This was made using the ThirdWeb library in Unity
- ThreeJS Showcase
This project is a test of 3D rendering with an AsciiText filter done using ThreeJS library
- Particle Simulator
Particle simulator using Verlet Integration and Spatial Mapping Grid
- Raylib in Go
This project is testing out the Go implementation of Raylib by making Conway's Game of Life. The usable example on this site was written in C, however the two versions are basically the same across both languages.
link to source code
- GitHub
I am currently a senior at Columbia University studying Computer Science. I've always had a passion for video games because of the stories they tell along with the complexity of their systems. This portfolio is a way to display my own work and develop virtual environments that highlight the aspects of games I loved growing up.
email: danielitzler@gmail.com
discord: .ditzler
telegram: @ditzler1